At the beginning of September Gerri Sinclair and I began scheming around me working with a group of her students at the Centre for Digital Media on a project. My initial idea didn’t pan out (more on that in another post) but the students pitched a new idea, one the maintained the original idea of a game that would be fun and that would carry an environmental message.
Carbon Chaos – an iPhone game designed and built to be fun while educating those who download it about the various advantages and activities of Translink – the transit authority here in the Greater Vancouver area.
And so, with a ton of pride in the students who worked really long hours to create this in a few short weeks here is some beautiful art work they created…
And here is what the game looks like in action…
In short order I hope to share what I learned from the experience and from the students who worked on this (lots of interesting lessons). Needless to say the students deserve infinite praise and I’m eternally grateful to have had the chance to work with them. Amazing, every last one of them. Big thank you’s should also go to their faculty adviser Patrick Pennfather. And finally I know everyone is grateful to TransLink, who sponsored this application and gave it a home. A forward looking organization TransLink, one thinking hard about how technology can transform it – first they opened up their google transit API to the public, then they launched a partnership with Four Square (making each station and a bus a location where you can check in) and of course, they were willing to engage some students on a game they built.
Never, in all my dreams growing up and playing games did I believe that I might one day be a video game producer. Fun, fun, fun. If you have an iPhone, hope you get a chance to download it and see what some emerging developers were able to code up.